Servant of the Lake
After 11 years of steadily producing point-and-click adventures, Rusty Lake brings forward their new flagship game. It has a style that stays true to their original set-out and atmosphere, while bringing it to a whole new level of macabre immersion and quality.
Our job was to set the mood for the game, with unnerving ambiences, and to expand on the game’s story by handcrafting a sound for every moment and every interaction, and to make sure every layer of the game came together in balance.
We got to work with Victor Butzelaar and his music, and in certain scenes, the lines between sound design and music blur, where our soundscapes became the music. Rusty Lake’s unique vision has a striking quality that attracts many players of different locales. Before release the game already acquired a great following of fans, (most of which were) patiently waiting for the game to come out.
It was another great experience to collaborate with Rusty Lake on this.

